Dynamic Music
"Dynamic Music is the soul of interactive video games."
They don't call video games interactive entertainment for nothing. It is interactivity that makes them so immersive, and the music for games works best when it is equally interactive. Writing music for interactivity though is a bit different to traditional linear music, and its a critical skill for composers to learn.
For this challenge we will be dipping our toes into one simple form of interactive music - Horizontal dynamic music.
Workshop:
Matt Kenyon will be joining us again for a workshop session, this time talking about dynamic music and why its so important for video games. Join us on the server for Matt's presentation and a Q&A session.
Your Challenge should you choose to accept it is ...
First have a listen to Jake Burineau's video above about the horizontal dynamic music that is implemented in the game Furi. Learn how it was implemented and see the structure of the music (screen shot above). We are going to use this as your guide.
Create your own track to play in the game scene provided from Furi. When you do, you will need to create the track in horizontal sections.
Section 1: Range Music - Create a looping section of at least 30 seconds of music that will be played during the range fight parts of the battle. It is the lowest intensity music. If you have time, create a variation of this theme so you can provide an alternate loop.
Section 2: Melee Music - Create a looping section of at least 30 seconds of music that will be played during the close combat melee parts of the battle. This is more intense than Range Music. If you have time, create a variation of this theme as well.
Section 3: Special Scene Music - Create a 30 second looping section for the special sections of combat that occur from time to time in the battle. This music needs to provide a strong contrast to the main theme to catch the players attention. If you have time create a variation of this section as well.
Section 4: End Game Music - Finish it off with a section of End Game music. This should be the highest intensity and ideally should be a minute long and looping, or you can have two versions, a second version that increases the intensity even more when you get close the defeating the boss.
All four parts should be standalone and should flow seamlessly between each other at the end of a bar transition, which remember, could happen at any time if this was in game.
When you record your MP3 to upload to the server, ensure you have a small gap between each of the sections so its clear when we are listening to the next section.
For bonus points try playing your music over the video below. You will probably need to render your music tracks out as looping sections (eg. having no tail effects) and then manually cut in the transitions to the video transition points. I have indicated when to change to a new section of music in the video which you can download. The video is optional as I know not everyone has the time or video making skills to do this, but if you can it will really show off your dynamic music in action as if it was in the game. (Note: There are sound effects and dialogue at the start and end of the clip, but silence during the actual fight scene for your music to drop into, with transition indications. No sound effects or dialogue to put over the music sorry, I could not extract them out successfully.)
Process in action
One of our members, Tarro57, created a video of the process he followed in completing the challenge. Check it out!!
Submission Requirements:
Post your track to the #challenge-submissions channel on the server as an MP3 audio file before the due date.
Leave a little gap (say half a second) between each of the sections so we can understand which is which.
Briefly explain what you did to get the result you did and how you found the experience making horizontal dynamic music.
Resources:
These videos might help understand the importance and implementation of dynamic music in games.
 >>> SPOILER ALERT on this video!!! <<<<